Portrait of Alex Way

PLAYER 01

Hello! I’m Alex Way

I graduated from the University of Southern California in 2026 with a BFA in Game Development & Interactive Design and a BS in Business Administration. I’m a technical designer who enjoys building mechanically engaging gameplay systems.

If you want to collaborate or have good K-drama recommendations, feel free to get in touch.

alexway.dev@gmail.com
Resume | LinkedIn

LEVEL SELECT

Featured Projects

Open each GDD for a full breakdown of the design process

1v1 Hot Potato Dodgeball

Technical Designer
7/13/25 – 8/9/25

My contributions
  • Built 2-player controller pairing with disconnect handling and rebinding
  • Engineered ball catch, charge and throw physics
  • Created a DOTween wrapper game-feel package with drag-and-drop script components
  • Authored VFX sequences in Unity Timeline with particles and post-processing
  • Developed instant replay, a tutorial and animated menu transitions
  • Iterated on controls, UI and game feel using Likert-scale survey data and playtest observations

Floral-Themed Tower Defense

Technical Designer
8/10/25 – 8/17/25

My contributions
  • Architected a designer-friendly enemy spawner with ScriptableObjects
  • Programmed AI for 5 enemy types with behavior trees and 2D NavMesh pathfinding
  • Tuned sniper aiming and game feel, and layered in spatial audio
  • Co-designed 5 level layouts and balanced spawn rates through playtesting

Shotgun Physics Platformer

Lead Designer, Gameplay Engineer
11/6/25 – 12/4/25

My contributions
  • Prototyped shotgun-recoil movement with 2D physics
  • Crafted a soft-body physics character
  • Led a team of 5 to expand a one-week prototype into a final class project
  • Refined launch force and level layout from playtest data to match the “difficult but fair” experience goal

INVENTORY

Tools & Skills

  • Unity
  • Unreal Engine
  • Pico-8
  • Blender
  • Maya
  • Procreate
  • GitHub
  • Perforce
  • C#
  • Blueprints
  • Lua
  • Trello
  • Adobe Premiere
  • Adobe Photoshop

SKILL TREE

Relevant Coursework

Core Game Development

  • Game Development Fundamentals
  • Game Development Principles
  • Games Prototyping

Design & Production

  • Intermediate Game Design and Production
  • Game Design Workshop
  • Advanced Games Project

Player Experience & Narrative

  • Fundamentals of User Research and Experience
  • Character Development and Storytelling for Games

Publishing & Business

  • Games Publishing
  • Business and Management of Games

SAVE FILE

Resume

Download Resume Open resume